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Christine Love is a Canadian independent visual novelist best known for her three original works: ''Digital: A Love Story'', ''Don't take it personally, babe, it just ain't your story'', and ''Analogue: A Hate Story''. Love began creating visual novels while in university, making a few small games, visual novels, and pieces of written fiction before coming into prominence with the release of ''Digital'' in 2010. She went on to work on ''Love and Order'', a dating simulation by video game designer Riva Celso, as well as ''Don't take it personally'', both released in 2011. Her latest work and first commercial project on which she was the primary developer is ''Analogue'', released in February 2012; Love dropped out of her English degree during its development, and is currently fully supported financially on the proceeds. She released an expansion to the game, titled ''Hate Plus'' in 2013. Her current project is called ''Ladykiller in a Bind'', and is expected to be released in 2015. ==Biography== Christine Love began creating visual novels while in school at Trent University.〔〔 By January 2010, she had made a few small video games, written a novel and a few short stories, which she largely unsuccessfully tried to sell, and had made a visual novel each March for three consecutive years for NaNoRenO (National Ren'ai Game Writing Month), a month-long contest in the vein of National Novel Writing Month (NaNoWriMo) where developers attempt to create a visual novel in one month.〔〔 In February 2010, she started a fourth visual novel, which resulted in ''Digital: A Love Story'', her first game to receive widespread attention and acclaim.〔 Set "five minutes into the future of 1988", ''Digital'' tells the story of the silent protagonist's online relationship with a girl named *Emilia, and a mystery surrounding the "murders" of several AI programs. The game is presented entirely through the interface of a 1980s computer with online bulletin board system posts and messages from other characters; the protagonist's own messages are implied but never shown.〔 Love expected the game to reach as many people as her prior work, "a dozen or so people"; instead, the free game was noticed by video game publications and websites such as ''PC Gamer'' and Gamasutra and received much more attention, becoming what Love believes was "a defining point in () writing career".〔〔〔 Widely praised by critics, ''Digital'' earned an honorable mention in Gamasutra's "Best Indie Games of 2010" list.〔 Love felt that ''Digital''s success turned her from a writer into an indie game developer.〔 After ''Digital'', Love worked on her first commercial game project, ''Love and Order'', a dating simulation by video game designer Riva Celso. She did writing and design work for the game, set in the Crown attorney's office in Montreal, which was released in February 2011.〔 Love describes the game as "not really my best work", as dating simulations are not her strong point. Nevertheless, proceeds from the game were enough to support her financially for a while, and showed Love that creating games and visual novels could be a full-time profession.〔 In 2011, she spent the month of March working on another visual novel: ''don't take it personally, babe, it just ain't your story'', which was released as a free download on 4 April 2011.〔 A spiritual sequel to ''Digital'', the game follows John Rook, a private school literary teacher in 2027, over the course of a semester. He can see students' private messages at any time via the school's social network. ''Don't take it personally'' deals with themes of internet privacy and relationships in the future.〔 The game was again widely praised by critics, with ''The Daily Telegraph'' awarding the game for "Best Script" in its video game awards of 2011.〔 That summer, Love began working on a larger, commercial game.〔 She was beginning to believe that her games could be successful commercially, a belief supported by messages to that effect by fans of her previous works.〔 The game, ''Analogue: A Hate Story'', was released in February 2012.〔 Love dropped out of university during the game's development in her fourth year of an English undergraduate degree. She felt that she was "not really learning a whole lot" and was unable to balance school and work on the game.〔 Set centuries after ''Digital: A Love Story'', the plot of ''Analogue'' revolves around an unnamed investigator, who is tasked with discovering the reason for an interstellar ship's disappearance once it reappears 600 years after "going dark". The game's themes focus similarly around human/computer interaction, interpersonal relationships, and LGBT issues;〔 but focus primarily on "transhumanism, traditional marriage, loneliness and cosplay."〔 The release of ''Analogue'', Love's first commercial game as main developer, currently fully supports her financially.〔 Although ''Analogue'' is a sequel "of sorts" to ''Digital'', the time difference between the two games means that they are connected more in spirit than directly, similar to the connections between ''Digital'' and ''Don't take it personally''.〔 ''Analogue'' sold over 30,000 copies by August 2012, and has inspired the release of a soundtrack album by the game's composer, Isaac Schankler, as well as a commercial expansion to the game, titled ''Hate Plus'', which is intended to further develop the backstory of *Mute and the ship.〔〔〔 Since the release of ''Hate Plus'', Love has begun work on a new game, titled ''Ladykiller in a Bind''. The full name of the game is ''My Twin Brother Made Me Crossdress As Him And Now I Have To Deal With A Geeky Stalker And A Domme Beauty Who Want Me In A Bind!!'', and the game is described by Love as "an erotic visual novel about social manipulation and girls tying up other girls".〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Christine Love (writer)」の詳細全文を読む スポンサード リンク
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